Monday, July 29, 2013

Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives)

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This volume is the first reader of videogames and learning of its kind. Regarding game design, game culture, and games like 21st century pedagogy, it shows the depth and breadth of knowledge in games and learning so far. The chapters are some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin, and others. Together thei.
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Overall Product Ratings: 9/10 (36 votes cast)


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